/**
 * ======================================================
 * events.cpp
 * 
 * Event handlers
 * ======================================================
 *
 * The MIT License
 * 
 * Copyright (c) 2008 Matthew Maravillas
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 * Version: $Id$
 */

#include <stdio.h>
#include "events.h"

void PlayerHurtListener::FireGameEvent(IGameEvent *event)
{
	if (!event ||
		!event->GetName())
	{
		return;
	}

	const char *eventName = event->GetName();

#ifdef _DEBUG
	META_LOG(g_PLAPI, "Event handled: %s", eventName);
#endif

    GetStats()->UpdateHealing(event->GetInt("userid"), event->GetName());
//    GetStats()->UpdateChargeLevel(event->GetInt("userid"), event->GetName());
 
}

void SimpleEventListener::FireGameEvent(IGameEvent *event)
{
	if (!event ||
		!event->GetName())
	{
		return;
	}

	const char *eventName = event->GetName();

#ifdef _DEBUG
	META_LOG(g_PLAPI, "Event handled: %s", eventName);
#endif

    GetStats()->LogUserMessage(event->GetInt("userid"), mMessage.c_str());
}

void PlayerInvlunedListener::FireGameEvent(IGameEvent *event)
{
	if (!event ||
		!event->GetName())
	{
		return;
	}

	const char *eventName = event->GetName();

#ifdef _DEBUG
	META_LOG(g_PLAPI, "Event handled: %s", eventName);
#endif

    META_LOG(g_PLAPI, 
        "%s ubered %s (invulnerable)", 
        GetStats()->GetPlayerString(event->GetInt("medic_userid")).c_str(),
        GetStats()->GetPlayerString(event->GetInt("userid")).c_str());
}

void LoggedListener::FireGameEvent(IGameEvent *event)
{
	if (!event ||
		!event->GetName())
	{
		return;
	}

	const char *eventName = event->GetName();

#ifdef _DEBUG
	META_LOG(g_PLAPI, "Event handled: %s", eventName);
#endif

    GetStats()->UpdateHealing(event->GetInt("userid"), event->GetName());
}

